This week was interesting, I had my first look at C#. At first, I immediately recognized its similarities to JavaScript, I was happy about this because it means that I can put my JavaScript knowledge to use when learning C#.
We also had a look into unity. As an engine, I like what unity can do, I’ve seen it’s wide applications in the videogames industry and how many different things can be created with it. I’m still getting used to it as a tool, it has a lot of features, but overtime I’m sure I’ll understand it more.
While trying to setup unity with GitHub, I struggled a lot, and needed a lot of help since. When coming back home to my own PC, I tried to reupload it. I saved it as a different version than what it originally was and when I tried to see it back, it was too late and my file became corrupted. Luckily, on this specific project, there was no code and I was only following the beginning of the VR tutorial — so I deleted it, and then on my own I managed to make a new version of it. I was a bit annoyed but I’m glad it happened in a way, as it walked me through the process of linking a GitHub project with unity again. This week, I was only looking at some of the basics in unity while getting used to the program, but I found it useful as it helped me find my footing with how to use unity a bit more.
Later on in the week, we looked at Polycam. I absolutely loved this lesson, and I think its been one of my favorite’s so far. I really enjoyed how easy Polycam is to use, and I love scanning things with it. Wandering around scanning things and then seeing them come to life in the form of a 3D model was so cool! My phone isn’t able to use all the features (I don’t have a lidar sensor on my phone), but with the features I am able to use, it’s a lot of fun. Seeing how detailed the models can be and its real world applications really interested me.


It was nice getting to test out the 3D scanning software, it was really easy to use. After I scanned this example, it turned out really well (apart from the deformation on the top due to the shininess)
