Week 14

I enjoyed this week, we looked into unity more as a class. I felt like earlier in the week I was more confused at how the unity’s UI worked, but as the week went on I became more familiarized with it as I followed along the tutorial more. When I got more used to it, I made a lot less mistakes and became happier with my progress during the week. This week, I implemented teleportation for my mats and enabled some of my objects to be able to be thrown, as well as the wearability of hats. I love VR, its a lot of fun, but it became a lot more fun once I implemented more features into it. I especially like the interactable aspects with objects, such as the hats being able to be placed on your own head if you have socket child under your main camera. I’ve not gotten to far into the tutorial, but the sound implementation seems cool, I’ve used it for my fireplace and it makes the whole room very atmospheric. I’d love to add a lot of interaction in my XR project, but I’d like quality over quantity in whatever I end up creating.

The haptic controls were nice too, I liked the feeling of hovering over an object and having my controllers give me input. It feels very nice and intuitive.

during the weekend, I also made some changes on my grid art. I was planning on implementing a border around my grid, but then I realised that probably wouldn’t be doable as my grid images would override any border. Since I didn’t want to focus on just that though, I decided to change the size of my grid art piece by changing the canvas size in my JavaScript file. I used a resize function to change the size of each of the stars. This had lead to a larger pattern of my grid images, which I implemented from feedback I got from my group tutorial. I think it looks better as it takes up more room in the screen. I also centered it to make the grid more visually pleasing.

On Wednesday, I particularly enjoyed the blender session. I imported some of my models that I had made from PolyCam, and I managed to fix my model that I had shown in the previous week’s developer journal by expanding the concave parts. (screenshot).

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