Week 16

This week I worked more on my VR project.

We did some more blender this week, and I feel as though I have become more familiarized with it. Below, you can see a cat that I have made. I had to ask for help on how to set the material of each shape of my model, but once I got given some help I then added a face and whiskers to my cat that I then coloured each part.

I had an issue with merging each shape, as my face kept ‘sinking’ into the head of my cat. Thankfully I managed to find a tutorial online from someone who had the same issue that said that making sure each shape has the same property is important. So, I applied the property that I unknowingly set for my head to the face as well. Merging went smoothly and then I imported my cat into my VR space.

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I made a bed for my cat too. I was original going to make a food bowl — but as I took a closer look, it did look more like a bed. The colour of my models appear different due to the atmospheric lighting that I added, but I like this effect.

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While I was making more changes to my room, I encountered an issue where when the user puts on their vr headset and enters my unity room, the user sees themself in a 3rd person perspective, with the room in the distance. This is not the effect I intended, so through trial and error I figured the best course of action was to revert all my changes to my previous GitHub push. Afterwards, I believe the error could have been due to the fact my cat bed model contained a camera from unity which could’ve messed with the perspective. Regardless, the issue has been solved along with my teleporting issue (I forgot to set an anchor teleport to one of my rugs) and my UI overlay issue (when loading into the scene, the settings UI and instructions UI overlay, I fixed this by deactivating the settings overlay so that it would only appear once the cog on the instruction overlay was clicked.)

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